| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2829
|
Posted - 2014.07.19 21:11:00 -
[1] - Quote
So...essentially, you want to make it completely and totally impossible for alliances to function, for capitals to even undock, and for people t live in nullsec in anything other than your personal definition of an acceptable corporation, right?
I take it you never want to see a fight bigger than one fleet a side either, right? Hell, under your scheme, wormholes and faction war would be the only places to go for massed PVP, and neither of those can even approach the scale of nullsec.
I'm also not entirely sure why you think MORE people would live in a nullsec that had virtually no logistical connections of any description. Can you explain how no JF services, no jump bridges, no neutral cynos, no safe midpoints and no hope of reimbursement when PL drop three nyx on you improves the game at all?
Can you also explain how, in your strange new eve, groups like goonswarm can be challenged at all? Big groups, coming from communities outside of EVE, co-ordinating everything out of game, and enough of an IT backbone to make it trivially easy to track who has or hasn't paid the membership fees that losing all forms of corp or alliance income will inevitably create?
This 'solution' does nothing but cause a whole new range of problems, without actually solving the previous ones. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2829
|
Posted - 2014.07.19 21:31:00 -
[2] - Quote
FT Diomedes wrote:I'll back off on the corporation tax change. I don't hate corporations. It can stay. Everything else I stand behind and think would be good for Eve.
Explain why. |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2829
|
Posted - 2014.07.19 21:51:00 -
[3] - Quote
Why any of the things I mentioned in my earlier post.
Why is killing nullsec as a place for fleet PVP a good thing? Why is encouraging people to blob up in corps rather than alliances a good thing? Why is making it impossible to use caps without a fleet for backup a good thing? Who would want to lve in a nullsec with absolutely zero logistics? |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2829
|
Posted - 2014.07.21 11:37:00 -
[4] - Quote
Corraidhin Farsaidh wrote:I don't see SRP as a problem as it encourages pilots to fly. What puts me off sov null is the fact that you have to join one of the existing alliances for any viable attempt at creating your own space. However creating your own space under sufferance of a greater power isn't independence. It's more akin to the client kingdoms the Romans set up in Britain. The tribes were in charge of their territory as long as the Romans told them they were, and that is how soc null appears to me now.
Rather than sov being governed by structures with payments made to CONCORD I would rather see a more dynamic system whereby you control a system by controlling all gates leading to that system. This would possibly be by some extension of the FW style play, or player built but relatively squishy plexes providing gate control. There would also need to be some means of stopping ships bridging directly into a controlled system (since bridges use WH's then a structure that can crash a non-natural WH as it opens should be possible due to its inherent instability). This would lead to large fights at gates across multiple systems (spreads TiDi) desperate attempts to forms bridgeheads, even more desperate attempts at defence etc.
This could at least give a new small alliance the opportunity to grab a chunk of space and have a hope of holding it with enough corpies. I for one would be more inclined to try that than simply bow before one of the existing entities. The only option for me right now is as a privateer sneaking in or for a small fleet to roam through trying to bring anarchy for the sake if it (not unappealing :D ).
No, it'd lead to one side setting up on one side of the gate at their optimal range, the other side doing the same, a couple of scouts dying and everyone else going home. Jumping into a defender who is all set up nicely and waiting to blap you the second you decloak is never going to end well, especially if you can't scatter them with a bomber wing or four you bridged in beforehand. |
| |
|